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PGL as exhibited at Mal au Pixel, Paris, 2006

pictures of pixels and people at public exhibitions
300 pixels Paris, Mains d'Oeuvres,
partly cloudy
144 pixels Paris, Mains d'Oeuvres, sunny 22.04.06
192 pixels millenaris park, Budapest, evening 06.12.05
On the Sunny side of New Media

Genius Loci
stands for the spirit of the place, a common phrase in architecture for the poetic context, for the cultural reading of a site. Ping, the most basic command in computer networking, is a sort of greeting among computers, if I ping an address, it replies, so we know we can communicate. Ping Genius Loci(PGL) is an architectural installation trying to build a network into the poetics of the place.

PGL is built up from 300 radio networked, solar powered, self sustainable intelligent analogue pixels, that are placed on a 20 by 20 meters grid. These pixels function in the bright sunshine, and are interfacing the people walking in the grid.

PGL is a platform in development, that enables us to try a larger set of possibilities, with different forms, interactive contents.

PGL is developed by aether architecture with Bengt Sjölén.

07.2006 PGL featured at processing exhibition
07.2006 Succesfull test pattern in preparation for ISEA (3 mb mov)
05.2006 PGL was accepted to be shown at ISEA2006 Interactive City in San Jose, US
04.2006 PGL published in cultural section of the daily 'La Liberation' in Paris, Fr
04.2006 PGL exhibition and workshop at Mal au Pixel, Paris , Fr
04.2006 PGL published at Interactive Architecture
03.2006 PGL presented at the GameSet&Match2 conference at TU Delft, NL
01.2006 PGL published in WMMNA and Infosthetics
12.2005 PGL exhibited at Millenáris Park, Budapest

Would you like to help?

As we see our work as *research* the actual process of developing installations is just as important as the exhibited pieces, therefore sharing and opening all these becomes important. A continuous conversation with you (if interested) can help the project widen its perspective. Our Open Development Archives document the whole development process, to help formulating this concept.

If you would like to discuss ideas and propositions, please drop us a line at studio[at] We have a mailing list as a platform for discussions and ideas.

Current open questions at July 27, 2006
  What should the interaction be like?
  Collecting related public interaction projects here
we are really grateful to all the people who helped us soldering day and night and to companies finding low cost alternatives
Concept design and production In order of input time: Adam Somlai-Fischer, Bengt Sjölén, Anita Pozna, Péter Hudini, András Kangyal, Imre Péteri Takács, Gergő Kovács, Ida Kiss, Dénes Poór, Attila Bujdosó, Barbara Sterk, Zsolt Alexa, László Offenbecher, László Pethő, András Fischer, Bea Bernard, Donát Rabb
Suppliers, RWE Schott solar cells, Two-face design , Khoma bt
Hungarian Ministry of Informatics and Communication, the Ministry of Culture Heritage, the National Cultural Fund
Production continued in 2006 spring at a residency at Mains d'Oeuvres in Paris within the pixelache festival,
with support from the Institut Hongrois de Paris
July 27, 2006 (cc) some rights reserved