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       Collaboration - Poiesis of 
        Spaces 
        
         
        Poiesis of Spaces 
        2002 spring, 2002 fall 
        School of Media technology 
        Royal Institute of Technology, Stockholm 
         
        www.arch.kth.se/poiesis 
         
       
      'By continuously embracing technologies, we relate ourselves to them 
        as servomechanisms. That is why we must, to use them all, serve these 
        objects, these extensions of ourselves, as gods of minor religions. An 
        Indian is the servomechanism of his canoe, as the cowboy of his horse 
        or the executive of his clock.' - Marshall McLuhan, The Gadget Lover: 
        Narcissus as Narcosis. Understanding Media. 
      Poiesis of Spaces was a four-week design course at the School of Architecture 
        KTH, 2003 summer, exploring the relation between media and architecture. 
        The course applied generative concepts both inside and outside the computer 
        resulting in architectural projects.    Course organisation 
      Course directiors: Pablo Miranda Carranza, Adam Somlai-Fischer, Maria 
      Sigeman 
       
      The 1st week workshop on 3dStudioMax was directed by 
      Andreas Ferm and Jani Kristoffersen 
       
      Examinator: Peter Ullstad 
      Lectures: Arijana Kajfes, visual artist, on Ocular Witness, Ulrika Gyllenberg, 
        architect, on sublimation 
      
       
       
       
      Generative Media 
      We understand media not simply as means of representing, but of generating 
      architecture through a constant coding and decoding, translation and interpretation, 
      anchoring and drift. We think of the medium as a generative, prepositional 
      machine, not merely as an inert recipient of ideas. The course has developed 
      as an architecture laboratory: a research environment in which experimentations 
      where pushed to their furthest consequences, techniques tested to the limit 
      of their critical breaking points. 
      Poiesis of Spaces has developed around certain relevant issues, trying 
        to build up a critical approach to architectural media in general, and 
        the computational medium in particular. 
      
      01 Laboratory 
        In the Russian Constructivist avant-garde the term 'laboratory work' was 
        used to describe investigations, which were undertaken not as an end in 
        themselves, nor for any immediately utilitarian purpose, but with the 
        idea that such experimentation would eventually contribute to the solution 
        of some utilitarian task. The intention of laboratory work had the long-term 
        purpose of establishing general laws and their interrelationships, so 
        that these could be exploited later in the design process. 
      In a similar way the intention could be to explore the structure and 
        properties of different materials and form, and the way we can manipulate 
        them. The emphasis is in the generation of form through different processes. 
        In recent times there has been an obvious trend in architecture and art 
        to stress the process over the object. This "operational" approach 
        to architecture allow us also to understand the unfolding of processes 
        over time, such as the decay of a building or the different patterns of 
        inhabitation of a space. 
      
      02 Algorithm *  
        * A detailed sequence of actions to perform in order to accomplish some 
        task.  
        Even if the 20th century architectural avant-garde questioned many architectural 
        presumptions, the relation between the drawing and the architectural object 
        was seldom questioned. If traditional architectural representation has 
        been based in resembling and describing the appearance of the architectural 
        object, through the use of the algorithm architectural notation becomes 
        operational, and with it, the design of choreographing transformation 
        processes.  
      The architectural object is transformed into event and performance, either 
        by understanding architecture as the dynamics of spatial conditions, or 
        by the object being understood as the actualization of built-up potentials. 
       
        03 Actual vs. Virtual? 
        Qualities of virtual spaces are building up social conditions that architecture 
        should respond to, the actual gets blurred with the virtual, local with 
        the global, and our perception of space and architecture is going through 
        major transformations. Therefore it is important to develop a more refined 
        relation between the two realities, something beyond the visually pleasing 
        representational VR, something that also affects back to our world. The 
        thaumaturgy of virtual spaces gets deconstructed by abusing them in the 
        actual spaces, but at the same time magic starts to blur with reality. 
        One could start this blurring by translation of information, of any kind, 
        from one realm to the other, and keeping this information flow active 
        trough action - reaction - interaction. 
      Designing communication between different information structures includes 
        the development of synthetic senses that take over our interpretation 
        and create their own. A computer mouse interprets our gestures, a keyboard 
        our language just as the technology of a camera changes the space in a 
        photograph. This synthetic interpretation is suggestive; definitely not 
        objective so perhaps it could even be considered creative? 
       
        04 Poiesis of Spaces Situated 
        Through methods and processes of transformations design and spatial structures 
        are developed. By exploring spatial concepts and the dynamics of experiments 
        on an urban, local or global system, possible meanings and outcomes appear. 
         
        Forms can be applied on a program ('Function follows Form') or a set of 
        rules in spatial structures can form the mechanism of creating a narrative 
        through them. The sequence of operation is dependant on entrances of imagination, 
        which might even be found in the process of experiments. The Architecture 
        does not need to be thought as a static form, but as the processes of 
        inhabitation, growth, or decay, just to mention a few.  
        Situating a course of action is the opportunity to enrich and connect 
        nodes inside and outside the project. It can be the means of understanding 
        and the foundation for a language that can communicate a method. Situations 
        can reveal unexplored potentials, which can be filled with delight, wonder, 
        or enchantment.  
      05 Implications on design 
        Systems that examine certain phenomena from various angles can reach high 
        complexity, built from parts in different realities that still inform 
        each other. One can argue that the role of the designer then shifts to 
        cultivating an automated process and to curating information.  
      06 Low tech 
        The re-appropriation of existing information technologies instead of investing 
        into high-end technology is widely used in fringe groups such as independent 
        media activist building low tech broadcasting antennas or east European 
        computer hackers building water cooling systems for their processors to 
        run low-end chips on high clock rates. Technology surrounds us on such 
        a degree that, when social conditions force us, it becomes common knowledge 
        how to change it for various purposes. The mass production if electronic 
        devices cuts down costs and provides high end parts that can be used and 
        abused. 
       
        Could we than understand the process of design not as a task that has 
        its conclusion on a final object but as the production of conditions in 
        which designs can thrive and grow? 
      Would this imply that through the sensing, scripting and interpreting, 
        through the mediation of the flows of information we become farmers of 
        architecture, engineers of architecture synthesis? 
       
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        WindWall Exercise - generating virtual strucutres with wind 
        Human Algorithm 
        Ground yourself, touch the ground or something large and conductive for 
        a second. Open the bottom of the mouse, remove the ball, open the screw(s) 
        that holds its case, clean it if needed. Take 6cms of tape, glue one end 
        to the x axis of the mouse (see image below) glue a nail on the other 
        end of the tape for weight. Plug the mouse into the computer, notice that 
        if you blow on the windsensor, the mouse cursor slightly moves. Run 3dstudio 
        max, open new script, copy paste script below, evaluate it (ctrl+e) takes 
        5 seconds for recording and should display objects while doing so. Zoom 
        out / in if needed, repeat evaluate until object satisfies. 
         
        
         
        Computer Algorithm MAXScript 
        for a = 0 to 150 do 
        ( 
        mypos = [0, a*10, 0] 
        mybox = box pos: mypos height:400 length:20 width:20 
        rot_box = eulerangles 0 (mouse.screenpos.x*4) 0  
        rotate mybox rot_box  
        sleep 0.05 
        redrawViews()  
        ) 
         
          
         
         
         
        Student work examples 
         
          
         
          
        Dirt / Daniel Sarén, Jonas Ericsson, Anders Ohlin, Brian Faitt 
         
         
         
           
        Interpretations / Anders Elfström, Jenny Andersson  
         
          
         
          
        Melting ice with light / Mattias Antonsson, Henrik Carlsson, John Moström. 
       
       
       
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