aether architecture - Mediated
What we perceive as reality is a tiny detail from the field
of possibilities surging around us, which our nervous system has realized
through computation. If all reality is a computation from possibilities,
then "reality" is a threshold value
Electronic media saturate our cultural environment, so influence our perceived reality(1). Think about how many things you have seen for real, and how many on images and film. Today, it becomes unavoidable for architects to look at these issues more carefully.
I wanted to start from scratch, to test new possibilities for real, asking what new architecture could arise from our rapidly developing environment.
For this reason, I have decided not to draw plans and sections, as in a regular architecture project using representational methods, but to build prototypes, in a 1 to 1 scale, that are testing the possibilities of blurring the electronic media into the physical space.
Building functioning installations instead of drawing plans and sections, requires different resources in knowledge and materials. I have acted throughout the project as a "plugin" or parasite with my specific interests, and was traveling through a set of events and platforms, ranging from academic to commercial and cultural. This allowed me to collaborate with people having various backgrounds, from different disciplines. For this, specific credits are carefully noted at each prototype.
The project is highly influenced by ideas from complexity science(2). I wanted it to develop into a network of connected parts, rather than a main result, a singular outcome. This system of seven prototypes in the end, is communicating via the underlying concepts, through the designer-mediator.
The project was developed in a distant working collaboration over the Internet with Kerstin Nigsch from TU Vienna architecture. Using an online library called reBrain (http://www.arch.kth.se/eurb/rebrain/) made it possible to keep track of each others progress and invite others to read and interact with the project.
As a general concept, I am trying to give physical qualities to mediated experiences and mediate physical environments, to blur the threshold in-between. To make this more clear, I would like to briefly introduce four of the Prototypes.
The social habits for an architecture as media are already existing with the use of mobile phones, Internet, and so on. This condition makes these issues relevant for architects, looking into how material qualities can be extended through media and how this can mediate local spaces to distant spaces.
The seven prototypes
Collaborators for the prototypes: Kerstin Nigsch, Tobi Schneidler, Magnus Jonsson, Nagy Peter Sándor, Pozna Anita, Olivier Frances, German Bender Pulido, Martin Larsson. For specific credits please visit the project website.
Screen Threshold is an interactive installation created for an exhibition
in Stockholm's Cultural House. The installation consists of two main sides
- a small virtual creature, that is dancing behind the screen, reacting
to physical forces coming from the outside. This was made possible through
a device attached to the glass on the other side, so the visitor can blow
on it, switch it, magnetise it. This very direct attack on the virtual
side resulted in something mesmerising, the small tangible environment
became one with the media, the glass threshold of the screen became blurred.
To extend the experience of this prototype, the next aim became to open
up this threshold, to get into this space that lies between the physical
device and the dance of the satellite.
This prototype could be considered as a compound of the previous work
in many ways, where parts and results from previous prototypes are brought
together. It is called remote home, and tests the mediation of two small
architectural spaces into each other. It was set up in the Fisher gallery
The setup of the exhibition: London - Virtual space - Berlin. An old
laptop hanging in the middle is running the whole installation using Flash.
With foldable and inflatable techniques, the whole installation could
fit as our personal luggage on the airliner
A larger scale scenario of extending an old space with new media