This website is the documentation of the development process
for aether induction house. Use the menu on the left to see
our open development process, or check the shortcuts on this page.
Latest project news
*2004 aug We are delighted to welcome Bengt Sjölén, an independent game technology researcher joining Induction House for ISEA, working on the Linux-OpenGL-Computer vision engine!
Induction House V3, the Fishing Kit --> see more night / day
Induction House V2, Distributed Projection Structure --> see more
Induction House V1, The Fish Tank --> see more
Low Tech. Example: In the first two versions we used our own non-efficient technology, the Morse-mouse. Due to our limitations in programming and hardware skills, we use Flash as a projection engine, and to interface this program to sensors, we use a computer mouse, and a small device that is clicking Morse code messages on the Mouse button, where flash is listening to those. A human protocol on a human interface. --> Read more
diagram showing all three installations comparing physical and resolution values --> See it large
For Induction House V3 at ISEA Bengt Sjölén was building the Linux-OpenGL-Computer vision engine. Bengt Sjölén, an independent game technology researcher, born in Sweden in 1972,